Originally Posted by RagnarokCzD
I also expected it to work a little differently ...

So far i tryed to knock out in two situations ...
One was that Tiefling in Warehouse (that one who cant stand) ... i expected it to knock her out, so i could steal without interuption ... sadly all i get was starting combat. :-/
And second was alto Tieflings in jail ... since i failed in my persuation roll, they wanted to kill me ... but i didnt want to kill them, so i knocked them out, and then continued in story ... lately as i returned to groove, they attacked me aggain, but this time they run out of jail hostile ... and whole town turned hostile on me. :-/

The goblin in jail situation is exactly what I thought knock out should be about. Sadly it appears Larian thinks differently.

Originally Posted by Aurgelmir
Knock out is a combat function in DnD, it's there to let you not kill someone. It's something you can choose to do as a combat attack.
So it's not meant as a "knock people out to loot them" sort of business, but a "I don't want to kill you" sort of business. Generally when you want some information. Which brings me to the goblin at the windmill.
Wyll asks you not to kill him. The game want's you to just hit him til he surrenders. Fair enough. But the game TELLS ME to not kill him. And the game GIVES ME the option not to kill him. So I knocked him out, and that didn't do anything.

I don't think knock out should let you off the hook with people, but it should at least give you conversation options, and the opportunity to get off the hook.

In DnD you have a human DM that can account for that. In a video game, if you knock out someone you need to program, script, write and dub the result. But Larian just gave us the knock out without thinking of results.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."