There is an interview where Swen or one of the lead *insert title* say that they learned a lot from DoS2 early access. That 1) they have an expectation that they will have to kill off some of their favorite features due to community feedback, and 2) that they have prepared for reworking EA content by creating multiple modules in order to easier change different aspects of the game (less inter-dependency).

That to me is promising, but it doesn't tell us much about where the game will end up or what their current state of mind is regarding hotly debated topics.