Probably been stated before - but I shouldn't be able to get to my camp from the middle of a dungeon and then reappear in said dungeon right after taking a long rest. Convenient - yes. Lore/immersion breaking - also yes.

Long rest mechanics either need to emulate the tabletop rules OR... have an optional switch for folks who might not want such a challenge.

When I camp in a dungeon, I feel like I should be... camping in a dungeon. Picking a safe room, setting watches, etc. Does the "camp" in the game exist in some weird pocket dimension or something? Add Leomund's Tiny Hut etc... but I shouldn't be able to port directly to camp after every battle.