Originally Posted by mrfuji3

Doesn't every NPC have a "hey, I've been stolen from!" dialogue where they come seek out the player? Then you make a check to convince them you're cool?
Just do the same. If you pass, set hostile_flag=false

It's not the same because if you knock out someone during battle there is a reason you were battling in the first place. The dialogue should reflect that, otherwise it would be just as useless as it is now.
Take the tiefling and prisoner example. I fail the persuasion, I fought them and I knocked them out. What happen the next time I see them?


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."