Originally Posted by mrfuji3
Originally Posted by Abits
It's not the same because if you knock out someone during battle there is a reason you were battling in the first place. The dialogue should reflect that, otherwise it would be just as useless as it is now.
Take the tiefling and prisoner example. I fail the persuasion, I fought them and I knocked them out. What happen the next time I see them?

Fair point. You could have specific dialogue for NPCs you actually have encounters/dialogue with, and generic dialogue for generic one-liner NPCs? This would require work, but I think it'd be well worth it.

Tiefling example: In this case they could actually use the line generic NPCs would use: e.g., "Woah woah, my mistake. You're way to strong for us to fight."
It would be cool if they specifically mentioned what happened, e.g., "Hey, where did the goblin go?" or "You're really brave/stupid to put yourself in front of my crossbow for a lowly goblin, why would you do that?"

But a specific dialogue line isn't necessary. I'd rather generic post-knock-out dialogue for all NPCs than either no dialogue or knocking-out not having an effect.

Of course you can. The question is would Larian do it? Short prediction no. For longer one check out the link in my signature


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."