Just joining into the conversation after I posted my own big feedback thread.
There are several huge issues with the resting system as it is currently:
- Short rests are obsolete since you can long rest almost anywhere, at any time
- You have full HP and full Spell slots at any point in the game, making characters with spells slots much stronger than they should be, but making Warlocks weaker since having full spell slots after every encounter isn't anything special.
- The camp has many important story interactions (dream scenes for example) which only happen at camp. Currently the player does not know when any of these important events happen, so players are encounraged to camp "just to find out if anything happens".
- Because the player is always at full HP and full spell slots, you start piling up tons of scrolls, special arrows, healing potions, throwables.
- Food in particular, along with Short rests should be used to recover HP inbetween fights. There is such an overabundance of food and healing potions that you can just eat a pig head several turns in a row and heal 50% of your HP as Gale, making potions obsolete as long as you have food during combat. You should only be able to drink potions during combat, not eat food.
But the biggest reason:
The game is way to easy. Once you get accustomed to the environment, make sure to use sneak and high ground for advantage aswell as preparing yourself via the turn-based mode with cantrips like blade ward, most encounters are not very challenging. But they should be considering you always have full HP and full spell slots.
So I suggest to massively cut down on the amount of long rests you can do, increase the amount of short rests inbetween long rests you can do. You end up with so much food and potions that you will always be at max HP after every encounter by using short rest + food. Just not always full spell slots, which is how it should be.
Also the fact that there are so many magic items which give you spells is both a blessing and a curse:
Spells like Scorching Ray from the Circlet of Blasting use your intelligence modifier for chance to hit, even if you are not a Wizard. So this means, as a Warlock, who would benefit greatly from a free Scorching ray every rest, you have low chance to hit because this spell does not use your charisma modifier.
Spells from items should use your primary stat for spellcasting as a Warlock or other casters. These magic items favour Wizards over other casters. And lets be honest, Wizards are way too strong currently given they have full spell slots after every encounter, they get a super powerful magic missile artifact and they can learn and cast ANY spell from scrolls and cast them using intelligence. If Wizards can cast any spell using intelligence, then other classes must be able to cast spells from items with their own spellcasting stat.
Last edited by feedback_wizard; 02/11/20 08:00 PM.