Originally Posted by mrfuji3

This previous post? If I'm understanding this correctly, instead of the minotaur knocking down all your party members, it knocked down only your player character and attacked them 3 times?
(...)

The slight 'semantic' misunderstanding here is that I count the damaging jump-make-prone as an attack, which makes three attacks:
- the first (1d6 and prone) that seemed automatic (prob. uses Str vs Str and not Dex, hence my failure to resist)
- a second 100% hit : 2d12+4
- a third (Charge/Gore 0 feet) 100% hit: 2d8+4 (which, in my case, was also a Crit from being KO).

IMO, just tweaking the jump/prone attack and/or making the Charge attack require 10 feet could adapt the encounter a bit better, but Larian statistics will tell.

Last edited by Baraz; 02/11/20 08:45 PM.