This previous post? If I'm understanding this correctly, instead of the minotaur knocking down all your party members, it knocked down only your player character and attacked them 3 times?
(...)
The slight 'semantic' misunderstanding here is that I count the damaging jump-make-prone as an attack, which makes three attacks:
- the first (1d6 and prone) that
seemed automatic (prob. uses Str vs Str and not Dex, hence my failure to resist)
- a second 100% hit : 2d12+4
- a third (Charge/Gore 0 feet) 100% hit: 2d8+4 (which, in my case, was also a Crit from being KO).
Ah, but crits don't matter once your down. The first attack should not kill you. The second attack should probably bring you down to 0HP. The third attack will give you a death saving throw. (This is how BG3 works right? PnP a crit is 2 failed saving throws, but in BG3 it's just one?)
On your turn, you might fail a death saving throw and bring you to 2 total.
Then it's your party members' turns who can bring you back up. Right?
The issue with encounters with small # of monsters is that they individually
have to be extremely lethal and/or have multiple attacks, or else the players' party of 4(or more) will just absolutely overwhelm the enemy with action economy.