I started my career as a RPG player with Kotor so I tolerate walls of text. But the game has to be really good and the story better be really interesting. I think that's part of the reason I never finished POE1
Kotor has walls of text? It's the first Bioware game that was catered towards a bigger cross-platform audience, therefore it didn't have that many. (It was also fully voiced).
We couldn’t do something that was text-heavy like Baldur’s Gate or Neverwinter Nights, because Star Wars is a very cinematic experience. And the fan expectations would be different than Dungeons & Dragons fans’ expectations. They’d be less understanding of walls of text and lots of reading, which is why [KotOR] was the first game where all of the non-player characters had full voice-over.