I feel like the writers did their homework on Faerun and lorewise the world is intact.
It's the gameplay that makes the world feel much less credible. The videogamey additions that are not a part of 5e.
1) Eating food does not magically heal you in Faerun. In BG3 food is mechanically like healing potions, only more powerful and more abundant (!?). If they wanted free healing, they could have just increased the number of Short Rests. But they chose to add magic food instead which is a REALLY weird choice. Is that a thing in Divinity? I can't remember. But in Faerun, people don't eat pigs heads in 6 seconds while fighting. The gameplay devs probably don't understand how this affects immersion in an RPG. Not everything needs to be a system.
2) The exaggerated Shove and Jump. The Shove is more like a joke. Even weak characters can send big monsters flying across the screen. Jumping around in melee is the next best combat move in this world. It's like reading a comic book instead of R.A. Salvatore. It's impossible to take any characters in this game seriously when you know you can just SLAP anyone off a ledge.
3) The barrels. The explosions. Acid and poison surfaces. Dipping weapons. The knockback and explosive arrows. These exist solely for gameplay mechanics without making any sense.
Forgotten Realms and 5e rules are much more grounded in realism than BG3 is. BG3 would benefit greatly from a realism pass across all of its systems.
Last edited by 1varangian; 02/11/20 10:07 PM.