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Joined: Mar 2020
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This game has a long way to go before it's remotely like the Witcher. I don't particularly care about whether it would be super faithful to FR or will make some changes, as long as the story is good and make sense. Same for the characters. I do think it would be stupid to choose to create a FR game only disregard it. But if it serves a great stories I don't mind.
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Joined: May 2019
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The eternal battle between "Shadowheat is evil because she is a Sharran" or "she isn't evil because she doesn't disapprove of the outcomes of a goody-two-shoes PT"
By being a Sharran, she has committed crimes in the name of her goddess. There is no "we haven't seen it, so it didn't happen" here. You aren't a member of Shar clergy, like Shadowheart, without committing atrocities. Refusing to do them would get you killed or worst.
Did it happen a few times that her heart wasn't into it? Maybe, it's not like evil characters are all robots. In the case of Shadowheart, she feels bad about the Tielfings, yet she doesn't seems to care about the Druids. Wouldn't a good person feels bad about both?
Was she evil before joining the clergy? Probably not. The people who join Shar willingly usually suffered a great loss (major depression just want to see the world burn type). Otherwise they were forced into it via destruction of their previous self (using torture, gaslighting, abusive manipulation, etc). I did say that what she needed was therapy and not a redemption arc. It wasn't a joke. I said it before about Baldur's Gate 1-2 and I say it about Baldur's Gate 3 as well - if it's not in the game I don't care. Not because I want to spite anyone or because I don't think FR lore is important. I just don't think a game should force me to research outside sources to understand its story or characters. It was kind of a problem in Baldur's Gate 1-2, but not in any other good Rpg I ever played (Dos 2 maybe, but Larian is known to have its lore all over the place). If this bit about Shar initiation ceremonies is important enough that it affects what kind of character Shadowheart is, it should be in the game. It's not a criticism against you, but against Larian. Either they decided to ignore it, or they missed it, or, as you say, she is a really evil lady with a strange fondness for dogs and tiefflings. the only reason to know for sure is to wait for the final release, but if you are right, her character is not only bad but also kinda badly written. I completely agree with you, @azarhal, but I also appreciate @Abits' point. I agree that in-game there should be a better sense provided of what it truly means to be a cleric of Shar (among other critical bits of FR lore). And perhaps the books you find are a good way of doing this, although even there may be include some identifier that tells the player which books are especially useful to read and understand. I care about this game (even in the face of absolutely hating its combat system) precisely because I love the FR setting and all of its rich lore. But the game ought to be set up for someone who knows nothing about FR lore to not be lost within the game and to enjoy it just as much as someone like me.
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Joined: May 2019
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Leaving the point of whether it's unfair to include lore from books aside for the moment, there is one book in the game that alludes to this but I can't remember where I found it. It's the story of young woman who hears Shars voice and follows her instructions to throw a vial down a well and in doing so earns Shar's love. The moral of the story is that people come to see her not because she is attractive but because she is high priest of Shar.
Now I am with you @abits in saying this could be better supported. I would like the books to be longer and for there to be more of them. You could learn everything you needed to know about FR lore in BG1 by raiding the shelves of Candlekeep and Durlag's tower.
But returning to the outside lore issue D&D has always been this way -- there is salty bit at the end of the 1st edition DM guide where it tells you can't understand D&D unless you read fantasy books and then gives you a reading list. Well after playing Skyrim, dragon age, and the Witcher games mostly without reading any lore bit and still have a very good idea of what's going on in the world, I would say it's a rather weak excuse. The same is true for the lord of the rings for example. You can read the lord of the rings without delving into the appendices or the silmarillion and not feel like you missed anything. Now the Forgotten Realms lore is vast, really vast. But it's the game's writers job to figure out what is important to the story they tell and what isn't. And then they should figure out the best way to explain this bits to the player. Yes Witcher 3 is definitely my standard at this point for how to do lore (and story?) well. I have not read any of the Witcher novels and did not play the first two games. I went into Witcher 3 completely ignorant of any and all things Witcher. And yet I very easily understood every bit of story and lore that got thrown my way, and never felt lost within the game. The game did a great job of bringing me up to speed on everything pretty quickly and well.
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old hand
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old hand
Joined: Oct 2020
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Yes Witcher 3 is definitely my standard at this point for how to do lore (and story?) well. I have not read any of the Witcher novels and did not play the first two games. I went into Witcher 3 completely ignorant of any and all things Witcher. And yet I very easily understood every bit of story and lore that got thrown my way, and never felt lost within the game. The game did a great job of bringing me up to speed on everything pretty quickly and well.
The Witcher 3 is one of the finest RPGs of all time. Hard to live up to.
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Joined: Mar 2020
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I think Bioware Was also very good at this. They created Two new Universes (Mass Effect and Dragon Age) And you learned much about the creatures and cultures of each world you traveled to rather quickly. One example that pops up to mind is the first visit to Orzammar in dragon age. The first thing you see is the two would be kings arguing and quickly turn to violence. and then you have another great scene at the assembly. you also have the hilarious couriers each candidate has near his estate. these things do much to teach us about who's who and what everyone wants.
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old hand
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Joined: Oct 2020
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God Dragon Age Origins was good.
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Joined: Jan 2018
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Hot take incoming: Dragon Age: Origins was a solid B- that benefited from having pretty much zero competition when it was released. I played it a fair bit as it was literally the only game in town, but I find it extremely difficult to return to.
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old hand
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old hand
Joined: Oct 2020
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Hot take incoming: Dragon Age: Origins was a solid B- that benefited from having pretty much zero competition when it was released. I played it a fair bit as it was literally the only game in town, but I find it extremely difficult to return to. Why?
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Joined: Mar 2020
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I remember how when Dragon Age Origins came out the Rpg forums were full of people telling me it sucks and not Baldur's gate and that Bioware used to be good but now they suck... good times.
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old hand
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old hand
Joined: Oct 2020
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They had no idea what "BioWare sucking now" even means. It still had so, so far to fall.
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Joined: Mar 2020
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It's so funny. I used to be the guy protecting the new DAO from the mean old gamers. how the tables have turned
Last edited by Abits; 02/11/20 10:09 PM.
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It's so funny. I used to be the guy protecting the new DAO from the mean old gamers. how the tables have turned I'm an old gamer and I loved (at that time) the new direction Bioware was taking with DA:O. 
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Joined: Jan 2018
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Hot take incoming: Dragon Age: Origins was a solid B- that benefited from having pretty much zero competition when it was released. I played it a fair bit as it was literally the only game in town, but I find it extremely difficult to return to. Why? Ugh, I was writing a long post, accidentally reloaded the page, and lost it all. To keep it brief, for a game whose primary focus is supposed to be story and characters, I found both of these facets to be underdeveloped. Loghain is a great example of this. His betrayal of the king demonstrates no internal logic. It’s just a crazy-stupid plan that predictably blows up in his face. I can still remember the first time I played this and Loghain sounds the retreat and thinking “why?” and never getting a satisfying answer. Story and character issues, alongside terrible art direction and sound design; truly uninspired class, leveling, and combat mechanics; and a painfully formulaic gameplay structure of go to place, fix their problem, move on; all leave me quite ambivalent about Origins. I like that it helped revitalize a genre of western fantasy RPGs and introduce so many new players to the genre, but I still personally find it to be overrated.
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Joined: Mar 2020
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It's so funny. I used to be the guy protecting the new DAO from the mean old gamers. how the tables have turned I'm an old gamer and I loved (at that time) the new direction Bioware was taking with DA:O.  My man.  Hot take incoming: Dragon Age: Origins was a solid B- that benefited from having pretty much zero competition when it was released. I played it a fair bit as it was literally the only game in town, but I find it extremely difficult to return to. Why? Ugh, I was writing a long post, accidentally reloaded the page, and lost it all. To keep it brief, for a game whose primary focus is supposed to be story and characters, I found both of these facets to be underdeveloped. Loghain is a great example of this. His betrayal of the king demonstrates no internal logic. It’s just a crazy-stupid plan that predictably blows up in his face. I can still remember the first time I played this and Loghain sounds the retreat and thinking “why?” and never getting a satisfying answer. Story and character issues, alongside terrible art direction and sound design; truly uninspired class, leveling, and combat mechanics; and a painfully formulaic gameplay structure of go to place, fix their problem, move on; all leave me quite ambivalent about Origins. I like that it helped revitalize a genre of western fantasy RPGs and introduce so many new players to the genre, but I still personally find it to be overrated. I think Loghain's motivations are weak as well. art and sound is a matter of taste I guess... but specifically the sound is very similar to BG and I know for a fact Inon Tzur was involved with the music of both games. about the structure of solving problems for everyone - by that time it was pretty much the Bioware formula. you could take it or leave it, but most of Bioware did it. I don't think it's fair to put it all on DAO. But of course, nothing wrong with thinking this game is overrated and not so good and such...
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Joined: Jan 2018
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I think Loghain's motivations are weak as well. art and sound is a matter of taste I guess... but specifically the sound is very similar to BG and I know for a fact Inon Tzur was involved with the music of both games.
about the structure of solving problems for everyone - by that time it was pretty much the Bioware formula. you could take it or leave it, but most of Bioware did it. I don't think it's fair to put it all on DAO. But of course, nothing wrong with thinking this game is overrated and not so good and such...
Yeah, people are of course welcome to enjoy or dislike games as they will. This is just my own red-hot take. I actually think the music was quite good for DAO. The problems I had were more to do with mixing, ambient sounds, and sound effects. A great example of this is the discrepancy between the city of Baldur’s Gate and whatever the capital city of DAO was (its been a while). If you turn off the music in Baldur’s Gate you will hear plenty of background noise. It sounds like a bustling city, so even though visually it is quite static, the sound keeps it from feeling completely inert and dead. In DAO this is completely absent. Turn off the audio track and you will hear almost nothing. This, alongside the clunky way characters move gives the game a peculiar feeling for me. Everything seems smothered and lifeless. As for art direction, DAO is all over the place. For example, while the character models are somehow both simultaneously idealized and poorly rendered, they are still mostly representational. That is to say, they don’t have cartoonish proportions (except for the boobs 😂). The weapons, however, are outrageously oversized, as are one of the shoulder pads on all of the suits of plate armor. This doesn’t look good to me. It’s inconsistent. I think one of the few things DA2 did well was that it tried to give the series a coherent sense of visual identity (though this included way too many unnecessary spikes in Kirkwall, because they were literally trying to make their game edgy), because the first game really doesn’t have any. I can’t even remember what a DAO darkspawn look like, but I can remember how they looked in the sequel despite them appearing in far fewer numbers and me having played far fewer hours in that game.
Last edited by Warlocke; 02/11/20 11:17 PM.
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