Yeah its really frustrating to have the hotbar unlock after reloading. Virtually everything about the current hotbar frustrates me.
Right after not being able to target from Portraits, hotbar organization is probably the single most annoying thing since I'm constantly having to reorganize it.
For starters its too small, both the number of slots we can display on the screen at once and just the scale of the icons.
It tries to do too much, serving as the entire spellcasting interface, when it should be just for whats "Hot." I mean that's why its called a hotbar right? Spellcasting and Class abilities/special attacks should have their own basic interface or a distinct bar with more built-in organization.
I can't tell you how many times I've removed a critical action like an attack from the hotbar by accident just because the hotbar was unlocked automatically. Only to have that action/spell just lost because the hotbar freezes in combat and I can't add back after its been cleared.
Since the hotbar is how everything is actually used, selecting the ability or spell from the other menu tabs to cast doesn't work. So we're reliant on the hotbar for everything.
Also why is it that we can't add such things to the hotbar during combat? Like what difference would it make?
Anyway from a visual organization standpoint the current hotbar kinda gives me nightmares. It uses arabic numerals at different scales for different things, hotkey or uses left, which is confusing at a glance. Consumables are mixed in with spells and special attacks.
At lower screen resolutions it clips out entirely on the right side, or covers up the attack of opportunity UI element the purpose of which isn't all that clear. And the arrows to toggle up/down or so tiny. There are also buttons around the hotbar and main game tabs that don't seem to do anything at all and can't be selected or interfaced with. I was hoping some of them would expand the hotbar or bring up spell lists or scrolls/consumables and such, but they are still blanked.
I hope next patch has some hotbar and UI updates. I'd rather have simple menus to activate my spells and potions and specials, and save the hotbar as a tool of convenience for the most commonly used stuff.
It should be possible to hide the entire hotbar and still be able to play the game, cast spells, use items and the like. Right now the hotbar is the gatekeeper for almost everything we can do that isn't a basic attack or universal bonus action, and really its tedious to navigate and rearrange since there's no built-in organization to it.
Last edited by Black_Elk; 03/11/20 09:37 AM.