Actually, i fail to understand the concept of origin characters. How are they different than companions in previous Baldur's gate games or any RPG? Maybe it's because i didn't play Larian games before? They have backgrounds, banters, approve your choices or not, we will probably have quests related to them etc... Nothing new. We will be able to play them as the PC, fine. But as spectacular as they are, i will still be the one who decide which quest complete, how, who live and die, and since i can't walk a minute in those savage lands without bumping into something linked to Baldur's Gate, i have no doubt i will be well known in this city even i don't have the bladurian tag.
I also hope Larian will do something meaningfull with our classes, our differents tags, but i most of all hope they will make our choices as player after the character creation relevant. More than once when i played BG 1 and 2 i found myself asking to all those NPCs freaking out about the fact i was a Bhaalspawn and all that stuff : 'Dude.. You do realise all i did was just what any entropist lvl14 could do? Except some low level spells in addition?' No need to say how i was pleased to find totally useless Bhaalspawns sometimes

If BG 3 can make me feel i had an impact on the world, the story, included the one of my so charismatic companions, without having to make me by birth the Chosen One... I would say it will do better than its predecessors on this point in particular.
So, yes, they need to use those tags at their full potential, as many games did before. Or at the same time (Solastaaaa^^). But there is no problem from my point of view to be 'just' a common mortal leading a band of amnesic, vampiric, Mystra's ex-bf, common folk, wannabe dragon rider... companions. It just happens that i am that good, wich is the feeling most rpg's are supposed to procure
