Hi !

just a suggestion about the combat system.

please re-think completely it.

for me and a all my friends who played Divine Divinity, it was a big let down because of the combat system. It was really only action packed, and the huge storyline, non-linear quests, ... were completely SPOILED by the combat system.

the gameplay could have been awesome but turned into killing thousands of ennemies in Diablo style.

I think the solo gameplay, non-linear quests, huge scenario doesn't appeal the same people as Diablo.

please do a turn based system (Fallout) , semi turn based (arcanum, wizards & warriors) or real time but more strategic (baldur's gate).

no more thousands of ennemies incoming and... click, click, click, click... (2 hours) click click click (what was my quest again ?) click click click... (1 hour) click click... sooooo boring.

too bad, Divine Divinity could have been sooooo great (I really think it could have been the RPG game of the year)!

I hope riftrunner will change this.