So I've been running 3 Rouges and a stealthy fighter and have determined stealth checks are borked and/or broken.
Basically my group is never chained and upon entering several combat situations I avoid LOS (Line of Sight)as shown by the pink cloud.
Which I shouldn't assume anything with this game, but seems kinda obvious these pink clouds represent FOV (that's Field of View) for you non tactical players...of the enemy.
Numerous times however I have had the following happen:
While my pathing is nowhere near a pink cloud, I will have a peep revealed and immediately enter combat. (No visible Stealth check)
Pathing will clip a pink cloud and toon will immediately enter combat. (No visible Stealth check.)
Pathing enters a pink cloud, I have what appears to be some sort of Stealth check, I'm Revealed, I enter combat and now have a image of a white die floating above my peeps head.
I enter a pink cloud and immediately enter combat. No visible stealth check.
There is other random borkynuss...but these are the main things I have experienced.
Also many times sneaking up on large groups and initiating combat will produce a solid black screen and the only way out of this is to restart last save.
I have determined this is when some sort of forced chat is initiated after the strike.
Since I don't really talk to anyone in game this is a huge issue.
So to sum it up, WE need a little more input how stealth is suppose to work.
Are checks being performed even outside of FOV? I mean this would kinda make sense, especially in the case of my fully armored fighter. (Noise factor)
Doubtful this is the case, based on the overall borkynuss of this game however. (I don't think the programming is that clever.)
Are stealth checks only suppose to be performed in a pink cloud?
*shrugs*
Hell I dunno. I can't make heads or tails of the mechanics for stealth in this game.
So much random cr@p going on it's just a guess.
I mean I can jump over (FOV) with no checks and not be revealed ...lol
A fighter fully armored with no dex bonus can stealth just as effectively as a 18 dex Rouge in light armor.
At least as it stands right now. Just avoid (FOV) so it seems. Not that this is still a guarantee.
So in closing. I've accepted this game is beyond borked from a combat tactical sense, just with Jump alone.
Basically turned combat into a cheap B-Rated Kung-Fu Movie.
However, I'd like to know how stealth, in a perfect BG3 game is suppose to function.
And hear it from someone who actually knows, no speculation.
I'd request please, someone NOT explain to me how it works in 5e...clearly that's irrelevant in this game.
Thanks.