Druid outside the forest next to a beach and next to a village.
Underdark in which surfaces lvl 3 characters don't die.
Dipping a non magical sword into non magical fire to create a magical fire sword.
Jumping everytime as a part of combats.
OP random goblins
Small map with many different locations (no exploration)
...
I guess it's a matter of opinion, but references doesn't mean consistency and immersion to me.
According to me BG3 offer.a custom map with FR references, not a journey in the FR.
I have to agree. From a gameplay standpoint "dipping" seems like a nice introduction and hp bloat makes gameplay drag out a bit and hyper condensed maps make it.....All these significant little changes add up. Changes like disengage jumping attacks for all, backstab mages, height OPAF advantage etc. Make it a game with a FR story without the lore. Much of the lore is tied to classes, races and abilites, goblins "act" like goblins but dont fight like them. They run to higher ground 100% of the time and shoot you with OP arrows and bombs.
I find myself asking "this isn't right" constantly which isn't a good place to be. The voice acting is great especially on goblins etc, graphics and story are interesting and feel like it is set in FA but missing elements like night and day, time of day, changing weather, camping warps from anywhere, lack of random encounters while camping, loads of unfamilar fight mechanics...... I can live with condensed maps tbh as it is relative. I want the game to feel like D&D not just look like it.