Breaking a core part of the DnD game balance just to test something seems utterly stupid. I like the camp, but having so much of the story progress there is a problem in my eyes, since it's also not somwhere you are supposed to go all that often (once per day in DnD 5e).
It throws off game balance, and makes for odd story telling at times.
So if it's "working as intended" to test it, then it shows a huge weakness in the choice of story progression.
Is their actually much story progression, aside from Raphael and the dreams, that takes place in the camp? I am under the impression that most of the camp stuff is related to the companions (which I don't really consider story progression since it's entirely optional).
I'm inclined to agree though, it seems weird to have story progression tied to using the camp.