The map is seriously condensed, it could take many hours or days to travel from the Underdark to camp back to the underdark again. It would be highly likely that travelling there and back again would involve 6 random encounters from brigands, Drow raiders, undead to Ork raiders...even random traders. Rest should require 1kg of food per character otherwise they would starve to death after a week or so slowly dropping dead. Planning your dungeon crawl is a big part of D&D.

You can rest in a locked dungeon room with door barracades for safety. No such things as magic warp to imagination land camp on demand. This planning of resouces and crafting is probably over half of D&D, you need to do normal stuff like eat and poo. Resting in the underdark is VERY dangerous, resting in the middle of anywhere carries risk BUT it is a necessary game mechanic. Have you broken the law? Well you may get bounty hunters come for you at camp. Did you piss off gods by raiding a temple? Undead come get you......etc.

I have no objection to having an easy-peasy-cheesy-squeezy mode where all you neeed to do is push X once to complete the game shortly after charcter creation. Then you could fill barrels and chests at camp for 300hrs of gameplay if that floats your boat. I love all the planning and exploring. I love being ganked by undead then blowing them up with a turn undead....surprise! Nope SURPRISE!!!!! BOOM! dead undead, loot idiots, sleep, breakfast, poop then dungeon. D&D is D&D.

If one of your guys die you may need to pick him/her up in a bag and drag the corpse to a temple before resurrection. Saving after every diceroll should be an option. This is super fun for some people but too hard for others. This added difficulty may force you to ally with the stronger force because when you all die your save deletes. I love that stuff personally.