Hi, So i loaded up Dragon age Origins and after the first two minutes the character movement, camera and controls feel like "next level" stuff compared to BG3.
Ok. I have only one question: how did you manage to be unsure about roofs existence, while we can even climb on them? Like really comparing the game where roofs are just shown, aside from very few scripted moments, with the game where roofs are a surface to walk on as well as the ground... And saying that... Wow!
I've run into a few situations where I wasn't able to see a roof without finding the "right" angle to do it with the camera. It's frustrating.
The one I remember best was in the Hunt the Devil quest, where choosing to help Karlach led to a fight, and one of the enemies (the female wizard) ran up into what looked like the sky. She stayed floating there, not doing anything and I couldn't target her. Eventually I found a location for the camera that showed she had climbed up on the roof. I could only see that from one particular location and camera angle that wasn't obvious.
I'm chalking that up to EA and assuming it will be fixed along with other camera glitches like the D20 crit "kill cam" view.