Originally Posted by Abits
Originally Posted by kanisatha
I agree that it is too early to say where the modding scene will go for this game. However, for me, mods adding in new clothing or even new classes or races and the like are just superficial fluff. I would need mods that change fundamental characteristics of the game.

Like quests and story bits?

Yes some of that, especially if the "good" side of things ends up weak/lame. But also gameplay and mechanics. Of course my #1 mod would be a RTwP mod, but that I don't hold out much hope for. So beyond that I would want mods for:
Up to six person party
Gathering and moving the party the way most other games do it
Get rid of most environmental elemental effects
No party lock at end of Act 1
A true pause function during exploration (in single-player)
Reduce DC of dialogue skill/ability checks
Get rid of HP bloat of enemies

Oh, and if what I hear is true that Lathander is not among the good gods available in the game for clerics and paladins, I would LOVE a mod adding in Lathander. Paladin of Lathander is my all-time favorite character to play in D&D.

May be some others I can't think of right now.