I sort of agree here.

There's one scene that makes me sort of question the "size" of the world.
Nettie talks about her and Halsin was attacked in the woods, by the Drow and Goblins. but What woods? There really isn't any Woods between the Goblin camp and the Druid grove.

Every thing felt very close. I would much rather see many smaller locations on a bigger map, that way things automatically feel bigger. Things can be further apart.


I also like the idea of random encounters. It adds suspense, and makes going to camp a risk/reward scenario. I think depending on how much you have cleared out a sub area should affect how high your chance of getting attacked is. Going into the Underdark, while the goblin camp is hostile, might not be possible, unless you have opened the spider cave path. Or you could go through the goblin cave, but the chance of a combat is high.

Underdark should really be it's own "world map" too.