I would like it if they broke the map up into separate regional chunks, and we travelled between them on the world map. It would get rid of the whole "why is the goblin camp a 2-minute walk from the druid grove?" thing.
Haha yeah, and the Goblins never found the camp?
i hope that they add random encounters with on option to turn it off,
Many people find it annoying while others love it, and it really shouldn't be to difficult to add an option : Disable/Enable random encounters
While true, it has mechanical reasons to be there, and usually it comes down to how it's implemented. I think if it's just on travel, and maybe with an indication on the chance, then it will add more than it takes away.
Point is the game is already proving why "no risk" makes some game mechanics work wrongly. Now Long Rests are "super short rests".