[quote=RagnarokCzD]Oh my ... few days i dont check, and this is what you create ... well, im too lazy to read it whole, but there is one thing i just need to react on:
Please remember, playing evil is NOT just murdering everyone mindlessly. Playing evil is ruling by fear, power and authority. Power and authority, exactly what we get to read in our dialogues when we can use our powers. But this is not reflected ingame at all![/quote]
This is core of our problem ...
Everyone here seem to be sure that they are the only one who discovered and understanded the "only right way" of being evil, and everyone else is just doing it wrong ... but what if we all are right, just different? :D

When you look at this game as whole, you can see that Larian took it in best way they could, they just give us options ... and is up to us what character we want to play.
Do you want murdering everyone midlessly? You can.
Do you want to rule by fear, power and autority? I believe you will be able when story will be complete. (i know that you cannot yet, but if you expect to be king of the universe after butchering few refugees that no one cares about .... i gues there is different misstake)[/quote]


I posted my own feedback thread and my dissapointment about the evil playthrough aswell, with exactly the same criticism. There is no incentive to side witht the goblins, the player is informed about this possibility too late. Nothing is explained about the brand. How about telling us about the existence of powerful absolute artifacts before we can brand ourselves? We should be able to have our followers branded aswell. And it needs to show up in the character sheet so you can look it up if you open up the game again.

Now I got a similar response like yours: "Right now, it isn't worth it to play evil, but maybe it will later on."

However, there is my biggest point of criticism. Often times, making a deal with an evil person or entity offers you exactly that. Power, fast! Authority! The ability to do things which you were otherwise unable to. Its exactly why Wyll made a pact with a Cambion (even though he only learned about it later). This is exactly what Raphael promises us. An instant cure! WIth unknown drawbacks.

And now you look at how the evil storyline plays out: You butcher a bunch of innocents, you get worthless junk from most of them. The goblin leaders and Mintharra have much stronger magical items but they do not reward you at all with these items, even though they would have been unable to raid the grove without you.
So you get nothing of value, and in the end they even turn against you. This is the exact opposite of what I expect from an evil playthrough.

I was expecting powerful items, slaves, servants at my camp. Since I raided the grove I have 6 dead bodies laying around in my camp aswell as an Altar to the absolute which just sits there and does nothing.

The best rewards by far are from the dream sequences, the powers of the Absolute/Illithid powers. You can pick up another one in the Underdark after an interaction with your Tadpole. I would have expected similar rewards like this by siding with the Goblins.

Last edited by feedback_wizard; 04/11/20 01:41 PM.