Originally Posted by feedback_wizard
Well it sounds like an easy fix. You count the amount of enemies you would have to fight in this encounter.

Oh yes, certainly ... i reacted on that gear giving in peacefull options ... i could write that much better tho. :-/

Originally Posted by feedback_wizard
Once you have used the spell belonging to an item and it is used up, simply forbid the player from removing said item until the next short rest or long rest once the spell slot from said item is regained. Easy fix, now you can use the spell, you cannot unequip the item once the spell is used up and have to recover said spell until you can decide to equip another item.

This idea i cant support ... i dont see exploit in using for example 4 different crowns, each with its own spell so save your spellslots ... that is completely okey by my opionion ...
I see exploit in use the same crown on four different characters ...

Wich can be easily fixed, if they create some hidden item spell slot that will be used by casting its spell ... and replenished by long, or short rest. That way item is trully usable once per long rest, as i sayd.

Originally Posted by feedback_wizard
So most of your response to my evil playthrough criticism was along the lines of "yes, the rewards are bad and the story doesn't make much sense, but we should wait on how the story developes?"

Yup ... kinda ...
I just love that someone finaly(!) have courage to let you kill anyone, even if that means you can kill everyone ... i just hated that in Skyrim, when Bethesda presented their "important characters preventing to die" system. -_-
I want to have option to screw myself completely, i want to think about what i will do, or who i will piss off, bcs i can completely destroy whole story ... as it was in old Fallout(1).
You want to go full chaotic evil and leave behind you nothing by bloody furrow? You are welcome to try ... but remember, it wont be easy.

Those are very sumed up, and very shortened reason why i like it as it is ... and why i would hate to lost it. frown

Originally Posted by feedback_wizard
While I am also looking forward the Story and how it will unfold, I have to disagree with you here. Because Early Access is precisely about giving feedback about whats in the game right now, not about whats coming. And me telling Larian that I hope the story will become better doesn't make the lackluster evil playthrough, which we have right now, any better.

Im not in disagreement with the fact that we should provide feedback for what we have ...

I just reminding people that so many of them are mad or sad about "not getting proper reward" ... and they are not even on the end of Act1 ... meaning yes, you was not properly rewarded, but you are not even in the end of this quest you wish to be rewarded for.

I would not call it lackluster ... its maybe too focused on only one aspect (chaotic evil), but since Larian supposedly writed somewhere that Goblin quest will be reseen once aggain ... i presume that will change. :-/
I just hope it will not change to simply focus on something else.
Options are allways the best way.

Originally Posted by feedback_wizard
I stand by my point of view. There is not enough incentive to side with the goblins. Evil choices, much like a deal with the Devil, or a deal with a Patron for Warlocks, are done for lust of power and a quick way to power and rewards - with drawbacks and problems which only unfold itself later on.

If you writed "are usualy done" or "one of reasons is" instead of "are done" like "are allways done" i would be able to even agree with you on this ...

That is the problem, you seem to see word "evil" as just "neutral evil" or maybe "lawful evil", where you would be right, completely in one case, and partialy in other one ... but there is at last one more version, that usualy dont care at all about possessions, power, or rewards ... and that is "chaotic evil".
Think about Joker for example ...
What did he ever get from anything he did, except having a little fun?

Have you seen those goblin kids that was throwing rocks at the bear? What was driving them? Lust for power? Or wish for reward? Nope ... simple enjoyment of hurting someone.

And i understand that you wish to play your greedy evil character lusting for money, or power ... preferably both ... that will betray, cheat and lie to get the most for himself ... i believe you have that option, its just not on goblin side. :-/
And personaly im just not sure if that is wrong thing ... after all, most villains thrives the best in regular (aka good/neutral) society. wink

If your character is looking only for profit, in any form, he should use Sazza to get to goblin camp as potential ally ... there s/he find out that goblins dont offer any reward, and therefore betray them by gate, siding with tieflings, and colecting reward ...
Perfect evil playthrough. :-/
You have there everything you need ... there is liying, there is doublecrossing, there is betrayal, there is profit ... what is missing? smile

Originally Posted by feedback_wizard
However, we do not get this at all in our evil playthrough. In fact we get worse rewards. We get less content.

I believe we do ...
If you wish to be rewarded, Zevlor promised you reward ... no matter how small, he promised some.
So you need to help them to get it ...

Right now you are turning left, and complaining that you cant get to right. :-/

About content ...
That is exactly one of things that we dont know yet ...

Originally Posted by feedback_wizard
Because if you rescue the Tieflings, they will without a doubt make it to Baldur's Gate, where they are headed. Atleast some of them are going to show up in a later part of the game.

This ... exactly this!
See what you are doing? You are adding content to justify one route over another.
But when i say that goblin path is not yet over, you start talking about that we should rate only things that are allready ingame. laugh

Also you seem to forgeting that, if you play Goblin route, there is litteraly no reason to kill Dror Ragzlin ... and there is even possibility that Minthara will survive.
Here you have at least two characters that can show up in later part of the game ... just the same. smile

Therefore i dare to say that you never get "less content" you get different content.

Originally Posted by feedback_wizard
Think about the Tiefling with which you can bet 10 gold on her death. If you kill them, well of course they do not show up, so they cannot give you any quests or interactions. Are we going to get other content because of this? Possibly?

Yup ... you dont need to kill Gut, you dont need to kill Minthara, you dont need to kill Dror Ragzlin, you dont need to kill Spike, or Crusher, or Sazza (Her you can save, to be more precise, or so i heared, didnt try yet ... i dont like her. :D) ... and many little goblins that have names, but i dont remember them, for example that prisoner stil loyal to Maglubiyet. laugh

Ofc. every character you kill have contend closed, but that is just consequences of your own doing ... its not part of this story.

Originally Posted by feedback_wizard
But this does not change the fact that the questline of siding with the goblins is lackluster, has poor rewards and just does not fit in the game in its current state.

Its not, has not, and does. laugh

About lacklustery ... i believe its the oposite.
Either you help Tieflings, kill few Goblins and voila! Its done! No epic fight, no story loops ... simple MMO quest "go and kill that dude with special name". Nothing more, nothing less.
Yes i know you can go out and take whole goblin camp, to have epic fight, but that is exactly it you "can" not "need to".
You dont even need to free Halsin, when you kill all leaders and just walk away, he will simply kill his Jailers, and appear in druid groove.
But! When you decide to not help Tieflings, but instead side with goblins ...
There is first option of betrayal, when you met Minthara, in the same second you will determine fate of Sazza, then there is city (or more like gate) siege, in the same second you have another option of betrayal ... and then whenewe you want it or not, you "need to" help wipe whole camp out.
So if you compare ... i say that there is even better story for goblins, than tieflings.

About rewards ... you are comparing reward to loot ...
"Rewards" are few gold (cant remember how many) from Zevlor ... or sex from Minthara. laugh Both quite insignificant to be honest, in the end there is little to no difference between "rewards".
Loot is different story. I would totaly agree that Kagha and Zevlor should also get some interesting weapons ... bcs right now you will loot from druids and Tieflings only two necks, and gloves ...
On the other hand, Gobins allow you to use autobane gloves ... and those are incredible!
(And if you want to point out the fact that mark of the Absolute can have even good character, remember that forced trade i was talking about last time. wink )

And about fiting ...
I dont see single thing that dont fit, there you must be a little more specific. :-/

Originally Posted by feedback_wizard
The evil playhrough needs to be alluring!

It is ... just not for you.

Originally Posted by feedback_wizard
Just like the lover in your dreams, who actually grants you powerful skills if you decide to follow him/ her! This is exactly what I would expect from an evil playthrough.

That is completely different situation ... your dreams, and whole tadpole situation is clearly part of main plot in game, or at least in Act 1 ...

Goblin / Tiefling fight is just minor, yet a bit longer questline solving one skirmish of barely medium size, in middle of nowhere.
Its the same as skirmish between Myconids and Duegards ... yet that one is even smaller (so far).
Or fight that was mentioned between Duegars, and Deep Gnome slaves ...
Or in fact even that dispute between Tieflings and Druids ... yet that one dont need to involve any fighting.

Also you cant just be rewarded with new skills (or equip in fact) for every decision you made ...
That way you will be strongest entity of whole universe in level four. laugh

Originally Posted by feedback_wizard
Which makes me even more dissapointed by how terrible the rewards of siding with the goblins and how dull the ending to that Questline, where they end up betraying you, are.

Its also not certain ... they certainly try to betray you, and if they do (read as: If you piss off Minthara, or fail in diceroll) im honestly not entirely sure how are you suppose to learn about Moonrise Towers ...
But if you manage to persuade her that she should side with you ... you get exactly the same as with Halsin ... potential follower, and way to safely get to Moonrise Towers.

I would like to hear where you see difference tho.

//edit:
And for that quote ... no idea, it works fine to me. laugh

Last edited by RagnarokCzD; 04/11/20 02:42 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown