I don't believe this game engine supports a day night cycle. As far as I can tell, outside camp it is always daytime, always noon. I'm pretty sure there are 2 versions of camp. A night-time version that you visit when you long-rest and a daytime version that you visit if you choose to travel to camp without hitting the long rest button. That is the issue with allowing them to sleep anywhere. I think it is a game engine limitation issue. I also understand why they did it. They wanted the scenes to be able to make use of props within the environment. Something you can't depend on if you allow them to happen anywhere. But I also agree that camp should evolve. Preferably a new camp for each ACT/ CHAPTER. Once you get to BG, it makes no sense to sleep in the woods when there is a Inn nearby.

Immersion wise, I think the fix would be simple: Put a limit into the game which only allows you to fast travel/long rest when you are within 20 ft of a rune. IE: Right now, we can hit M at any time and fast travel. That should be disabled. The fast travel map should require that you click on a rune or be within 20 ft of a rune for the travel options to appear. And Long Rest should be disabled as well unless all party members are within proximity/sight of a rune.

In the druid grove, if things play out a certain way, the game tries to trap you in a room with Nettie. When it does that, it disables the fast travel. I need to replay that section to see if it also disabled the long-rest button. Basically, I think that should be the default behavior of the game except when you are within proximity of runes. That would strike a balance between convenience and immersion IMO. Who knows, maybe this is what they already plan on doing.

Last edited by Dheuster; 04/11/20 03:04 PM.