Would make more sense if camp had a rune in it.
It might have but I just didn't see it.
So far it feels like the group found a random spot to camp on day 1. And decided this will be their camp for the rest of time with no real reason given as to why.
I could see it being a convenient safe location, but its really not that well protected. Nor that convenient since no teleportation runes nearby. Having a camp you can teleport to (which I mean you can even without the rune in it) is actually insanely useful. If I could teleport home at that's fantastic. In that sense it would make sense. You can have a home base REALLY far away from where you are currently adventuring making you extra safe.
Pissed someone off in the area? Yeah good luck finding me in my sleep mate. My camp is located days if not weeks or months away from this area. Oh yeah I angered some folk in underdark? Haha camp on surface (where you probably never been to even once in your entire life) goes brrrr
I kinda created a backstory thing regarding this. I play a wizard mainly. Dudes mentor gave him a special gift of an amulet that allows them to teleport to a safe area (think of it as a version of the druid of circle of dreams, hearth of moonlight and shadow ability, or mordenkainen's magnificent mansion spell), where enemies cannot find them, but are safe in a pocket dimension. Characters in this dimension can see and hear what the rest of the party is experiencing, hence the approval/disapproval ratings of the characters that aren't with you. Not really far fetched, if you think about it, and makes some good RPing.

Just my way of doing it.
As far as the fast travel runes, I don't really have a problem with them. I think having a day/night cycle would be cool, and then you can implement the off screen fast travel like BG1 and 2. But again, that would take much more programming. Would help with the rogue's hide ability though.
