Originally Posted by Vortex138
and then you can implement the off screen fast travel like BG1 and 2. But again, that would take much more programming. Would help with the rogue's hide ability though. smile

No, it really wouldn't? it would be as basic as it gets in terms of scripting.

What would would imply, on the other hand, is a different area design from what we have currently here.
"World map fast travel" would suggest that we move physically between smaller areas in the world map, with the good old dotted line marking our path etc.

Now the question is: are we ACTUALLY going to get smaller areas and world map movement? Or every "chapter" in the game is going to be a big seamless area like this starting one and no world map movement will ever be required?

Last edited by Tuco; 04/11/20 03:30 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN