Builds are a part of how I engage with a story between game sessions. To me a build plan represents my character's expectations and intentions for how to develop their story. It represents where they plan to go based on the information they currently have. There's a little bit of my own desires for the sort of story I want to tell as well, though that's a bit more nebulous.
As a campaign moves forward and I encounter more incidents, I discover needs, lacks, and unexpected avenues of strength which adjusts my build plan bit by bit. Which makes sense, because my character has encountered a new thing now and thus their plans would have changed.
That is part of why I haven't completed Act I yet...I've gone up to about level 4 of a class and then started over. I don't really want fore-knowledge of the campaign to affect my build too much.
But also, in a lot of ways with a CRPG, your capability of developing the directions your character goes is very limited. So I don't spend as much effort on my character with a CRPG like this as I would in a tabletop game.
Last edited by Thrythlind; 04/11/20 06:13 PM.