As i've already said, BG3 has the worst casting on D&D adaptations, you fell far weak and worthless than unmodded nwn2, which is the second worst game to be a caster(and good if you use spell fixes mod)

1 - Increase the lv cap.

First due the ultra low lv cap, you can't cast powerful spells. Despite an epic campaign which starts with an mindflayer spelljammer ship fighting an draconic army, and can reach underdark on chapter 1(btw you only enter on underdark on chapter 5 of bg2:soa which is a adventure that starts at lv 7 if you are a mage and soloing, you can reach past lv 10 on the first chapter).

We wanna dungeons & dragons, not dungeons & kobolds. I wanna fight dragons and fell powerful. Part of the appeal of D&D is to be a power fantasy. High level spells on 5e are already extremely weaker than 2e which are the edition for BG1/2. Why remove then too?

2 - remove the summon limit or make 3.5e animate dead rule.

It just kills the fantasy of being a necromancer... Back on 3.5e, animate dead had the rule which you can control your caster level * 2 hit dice of undead. So your lv 10 necromancer can control 20 hit dice 1 skeletons, but could't control 4 more powerful undead with more than 5 hit dices.

All games which features it has mods which removes summon limit " but you cannot control more than 2*Caster Level HD of undead. Those in excess will be removed from your control." https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g

3 - More pacts for warlocks and make eldritch blast purple

Like Lurker of the Deep(UA) http://dnd5e.wikidot.com/warlock:lurker-in-the-deep-ua

[Linked Image]https://www.youtube.com/watch?v=Q_LF7Idv_Qs

And eldritch blast should be purple.

Originally Posted by "forgotten realms wiki"
"When a warlock cast eldritch blast he created and fired from his hands or implement a purple bolt[1] or beam[3][4] of crackling destructive energy. Like similarly simple spells, eldritch blast could be cast as many times as its caster desired.[3][1][4]"
https://forgottenrealms.fandom.com/wiki/Eldritch_blast


4 - MAKE HP BLOAT OPTIONAL

The rule lower AC/ higher HP should be optional, so people who wanna a more faithful(even if unbalanced) game can play that way. I don't wanna bullet sponge enemies.

5 - FIX THE UI

The UI is clearly not made with vancian magical system nor 5e magical system. Make something more akin to Solasta with heighten spells Or like ToEE. Having 9 versions of the same spell on the bar when you will rarely heighten the spell is not good.

Or you can make like Wizardry UI to heighten spell

6 - BETTER ROBES

Makes better robes for unarmored casters. If was up to me, Robes inspired by Gothic games would be amazing. This is from ret 2.0 necromancer robes.

[Linked Image]

But of course, adapted into D&D. Robes from Thay, Netherese, etc; would be amazing. Robes of Vecna from BG2 would be a huge thing too

https://baldursgate.fandom.com/wiki/Robe_of_Vecna


Last edited by SorcererVictor; 04/11/20 07:26 PM.