Originally Posted by SorcererVictor
It just kills the fantasy of being a necromancer... Back on 3.5e, animate dead had the rule which you can control your caster level * 2 hit dice of undead. So your lv 10 necromancer can control 20 hit dice 1 skeletons, but could't control 4 more powerful undead with more than 5 hit dices.

All games which features it has mods which removes summon limit " but you cannot control more than 2*Caster Level HD of undead. Those in excess will be removed from your control." https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g





Yes, this is the kind of thing that spoils the fun of necromancy in The Elder Scrolls, and not only there. We need more undead, to do it so that there is a balance and a limit depending on the power of the wizard and not just "1 skeleton and that's it" is not difficult.



Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback