Using Turn Based when out of combat is not the same as pausing. Even if this feature was working as intended, which it isn't, causing some very awkward moments...

When you have a normal run-of-the-mill pause like any normal run-of-the-mill game has since Atari games.... you can give commands to multiple characters quickly. When you use turn based out of combat, you have to do it one at the time and see it through the end of the command before you pass the turn to the next character ect. It takes forever to use it just for positioning.

If you want to move just 2 characters, get ready to pass the turn to the other 2 you don't want to use as well, cos you're cycling through them.

Its a HUGE waste of time that a simple pause would correct.

If this engine is not designed for such a basic feature, I'm honestly baffled at Larian. I don't think I've ever heard of something like this before. I'm a fan of Larian and I like the engine, but holy crap that's borderline inept engine development.

"The developers have designed certain NPCs and activities to always remain active" This makes absolutely no sense, why would anyone do that, specially in a game where time does not pass until you rest at camp?