My biggest problem was how terrible the fights are. Every single fight happens in waves. Every. Single. One. Except a few like dueling the Qunari leader, of course. But you can never just fight a group of thugs in an alleyway. You fight them and their ten buddies who were just hanging out on the nearby rooftops AND their ten friends who also hang out on rooftops but arrive late to parties. It is ridiculously gamey, really breaks my immersion, and makes fighting feel like a chore. It’s the only reason I couldn’t play that game more than once.
Okay I can grant that combat encounter design having some issues versus the combat system being bad. Combat system was awesome for me. But yeah the waves of enemies got really old pretty quickly.
Originally Posted by Danielbda
The class system wasn't bad, you could pick a class and 2 subclasses, there were tons of customization there. The only thing it lacked were multiclasses.
Also liked the fact that you had to complete quests to unlock the subclasses.
Okay, sure. I liked the subclasses and their attached quests too. I just wish they had a slightly greater variety of classes (nowhere near as many as D&D or even PoE) but more importantly more exclusive distinction among the classes, so you can't just load up a character with abilities from every other class.
Originally Posted by Verte
Running same locations again and again doesn't help either.
Yeah this is what I meant by saying repeat use of level designs.