Originally Posted by DurneFea

Ill go on a limb and say that BG3 combat is also kind of tedious. There is always a best move per turn, and it seems to always (for my mage) to be Hex - scorching ray. So i would say that there is more or equal to do in combat any given time in DAO given the real time combat.


I was worried that's how BG3's combat would end up, but so far I've been balancing using my mages between crowd control and damage which is what I would expect at this level, with the other classes it runs into the same problems that are inherent in 5e
Originally Posted by Sozz
As for combat in any RPG and D&D in particular, the D&D rule set is not very engaging, 5e classes are built to have 2 or 3 tricks with most mobs designed to work around them...with little choice on your end as to how you 'solve the puzzle' of an encounter...


But I'm really not comparing BG3 to the Dragon Age series but with BG:2 (and DOS a little), I liked the combat in Shadows of Amn but it had two kinds of encounters, the first, your enemy has a gimmick that you can either counter or not, or the late game which is all the wizards spamming protections and debuffs while the grunts deal with mobs until the war of attrition allows them to attack the boss. I think that's fun but there's a big gap between the two that I think the combat in BG3 and DOS cater to.

Last edited by Sozz; 04/11/20 09:25 PM.