Originally Posted by mrfuji3
These could be summarized/reduced
1.) More Immersive World: includes your #2, 3 and 7
1a: Night and day cycle, even if it was a binary "dead of night or middle of the day" system
1b: Camp locations change based on your location and/or you set camp right where you are
1c: I guess the multitude of items on trash mobs goes here?

2.) Resource Management: your #6,10,11
2a:More short rests to balance short-vs-long rest classes
2b:Camp should cost resources to prevent long rest spam (higher difficulties only). Optional: traveling to camp and sleeping risks random encounters
2c: Fast travel to camp is limited when in dungeons/dangerous places.

3.) Balanced Combat Corrections: your #4, 5, 8
3a: IF Larian wants to HP bloat and AC reduce, they also have to reduce enemy Saves and correctly scale spells that affect HP
3b: Height/backstab should not grant Advantage. A numerical bonus, perhaps.
3c: Surfaces are OP, making cantrips too powerful and especially nerfing Concentration spells. Do any/all of: Reduce the number of times surface damage ticks, allow saves for no damage, cantrips either create surface or do damage

I didn't include your #12 as I haven't seen much conversation regarding it, and personally meh. 5e doesn't have a big focus on traps/crafting honestly.
I didn't include your #9 because I just assume Larian will implement it when the full game releases (and it doesn't fit easily into one of my 3 categories)


Shhhh that was my way of being sneaky (12). But yeah I know some are being implemented it was just a summary of the gist I was getting.

Originally Posted by Anthony Talcott
While that would be cool for people super into D&D, I kinda just want to play it as a regular turn based game. I get that Larian Studios are trying to be true to D&D but at the same time there’s a bunch of gamers that just don’t care how true to D&D it can be. Plus I love looting everything.


Honestly I think people like yourself would prefer the "random encounter" side of things for loot etc. You would need to loot more for food and find uses for other currently useless stuff. Crafting interesting things like bombs and traps. The TT version of D&D is pretty involved and tonnes of loot that would be better represented in a PC game because it is a pain in the arse in the TT.