Originally Posted by Soul-Scar
As the title says,

1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)


That's it pretty much. All with a few threads covering each topic. Anything else? Pretty much the gist ofthe feedback I am reading.


Before all that, I think the first and foremost action to make it feel more D&D is to fix the broken D&D rules: combat actions / bonus actions / interactions, sneak attack, ... but I doubt they'd do it. If that remains, I'm not sure the other points are relevant, Larian has its own vision of the game and we have to stop thinking D&D.

The "no":
1, 2: not necessary
3: yes, but I don't think they can do it anymore
4: if I'm not wrong, height is very much embedded in D&D rules, so I would certainly keep it.
5, 7: not sure what you mean?
9: hell, no! To each their own, I'd say make it an option like in Solasta, possibility to enforce in MP

The "yes":
6: yes, while I understand they want to avoid the player getting bored, those portals are perhaps a tad too much
8: definitely, that's way overdone
10: food when hunting is not possible, but since I don't expect them to change the camp, it's academic
11: well, I'd prefer, but that's really up to the DM
12: not sure what the current implementation is, it would be nice to have them
others: reaction actions