Originally Posted by SaurianDruid
I don't get how random encounters would make it feel more DnD. If you're fighting something on the tabletop it is usually because your DM had that fight sequence planned in advance and set it up to appear like a random fight.

So like running into gnolls. Sure, those gnolls are scripted, but they are done in such a way that if you hadn't played the game (and thus the campaign) before it'd feel like a random encounter.

I mean, optimally this is kind of how random encounters would work in BG3. Not actually random (the game wouldn't "roll 1d8 gnolls to fight"), but one of ~20-30 set encounters (not all combat!) that would happen.

It would feel more D&D because it would add to the world immersion. We are setting up camp, in the wilderness, in somewhat close proximity to an entire goblin army. Either we have to travel to our safe-ish location, passing multiple goblins and thus risking encounter, or goblins might be able to scout and discover us. It also helps with the resource management point: risk pushing onward or play it safe?