Originally Posted by Svalr
How about some robes that don't look like they were designed for Gandalf in the 70's?


In regards to summoning I'd rather not see these crazy summons, I think that things kinda spiral out of control when you can turn into dragons etc.



You will not see "crazy" summons cuz :
1 - 5e doesn't have rules for powerful summons like 3.5e and pathfinder has. No create greater undead for eg
2 - Even if Larian homebrews that rules, takes a very long time to reach that level.

Even on Pathfinder Kingmaker, a Sorcerer only gains the power to become a dragon at lv 13.

And on nwn2, with spell fixes, the strongest summon which you can summon is
[Linked Image]

Originally Posted by Svalr
I mean I don't care about realism and all that it's not about that, but it just kinda makes villains and such feel less threatening imo.
Like you're fighting this knight who's supposed to be really strong but then you turn into or summon a dragon + your party members and you just gang up on him, it sorta feels silly to me thematically.


Again, depends on the level. An single knight should't be threatening to a lv 15+ party. An deathknight with a lot of servants, artifacts, auras and other supernatural stuff, yes. Should be. And note that every spell that a PC can cast, an NPC can cast. In fact, a lot of creatures that are low CR on 5e are extremely dangerous on previous editions. The most notable example is succubus, she had a lot of nasty abilities and could summon and command the demons that she created corrupting humans, which means that she always can with high rolls, summon an freaking Balor. And you don't fight a Balor as a low level party. You run and try to minimize the causalities.

Originally Posted by Svalr

For example if in Warcraft 3, WoW or whatever you had Finger of Death like Archimonde and could insta kill everything at will.
It'd sorta detract from the threat of Archimonde and make him feel less threatening.


WoW has NOTHING to do with D&D, except 4e.

But isnta kill spell doesn't exist on 5e and can be resisted by N means on previous editions.

And on 5e, most ""bosses"" has legendary resistances, making impossible to OHK demon lords like you can do on BG2.

And BTW, a necromancer can make the enemy does the save vs death with -8 penalty(2 from specialization, 2 from the spell and 4 from greater malison), essentially making a enemy that needs to roll 2 needing to roll 10.

Last edited by SorcererVictor; 05/11/20 01:17 AM.