Originally Posted by Soul-Scar
1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)


1) Might make the game feel more like pokemon than D&D.

4) I agree here. I could see some height advantage, but isn't being able to snipe ogres from the roof while they're completely baffled as to why it's suddenly raining arrows advantage enough?

7) I really like how they've implemented this. It incentivizes you to take down enemies quickly, before they consume all those valuable and lootable potions. In AD&D, treasure was rolled as part of encounter building so that the DM could determine not only what the monsters had, but whether or not they knew what it was. Suddenly that bugbear with a vorpal sword and five healing potions is a lot more intimidating!

8) I agree that there are too many ground affects from low level spells. Chill Touch, Acid Splash, and Firebolt shouldn't work like this. I wonder if this effect from firebolt is an early test of what fireball (and burning hands) should be doing. Fireball affects an entire area, while firebolt affects only what it strikes and does not ignites objects that are "worn or carried." However, it does ignite unattended objects, like a slick of grease on the ground, IF it is aimed at them.

10) I've always hated tracking this in D&D. Partly because no one does it, partly because it's easy to spend your way out of it, and also because it means that when I DM I become the "bean counter" insisting that people track arrows. Worse, it sometimes feels more like Oregon Trail than D&D when everyone does this. It's challenging to make this fun at the table, let alone in a video game.

11) It would be nice if they removed the limit entirely. There's no hard limit to how many short rests you can have in a day (technically, 144 short rests would comprise an entire day, but that's hardly worth tracking).