Originally Posted by Soul-Scar
As the title says,

1) Random encounters[
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)



1) Random Encounters are often a waste of time and resources. They're difficult to balance, and are largely considered a distraction.
2) This doesn't seem likely. Larian doesn't want to a cosmetic-only night and day cycle, which is the only way that's reasonably possible.
3) They could throw some skins up for different camp locations, that would be nice, but probably not a priority at this stage of EA.
4 & 5) Agreed.
6) Maybe some limitations, but this really depends on a lot of things.
7 & 8) Agreed.
9) I believe this will be coming eventually.
10) No. That's problematic and can lead to blocks if you cannot rest without food and you can't get any.
11) Sure, 2-3.
12) That sounds like it could be complicated or abusable.