When I said '' knight '' I meant someone who's supposed to be a genuine threat story wise, so sure a death knight or something.
My overall point was that thematically I don't think that your character should be spiraling out of control to the point that they're basically endgame bosses themselves.
THEMATICALLY, not stat and gameplay wise necessarily.
That's why I used the Archimonde example too.
Gameplay is one thing, but thematically Finger of Death in regards to him is supposed to make him come across as really powerful and threatening, if you give an ability like that to the player even if it doesn't work against the strongest enemies it sorta detracts from the awesomeness of the villain.
It was more of a response to OneManArmy anyways.
Last edited by Svalr; 05/11/20 01:51 AM.