When I said '' knight '' I meant someone who's supposed to be a genuine threat story wise, so sure a death knight or something.
My overall point was that thematically I don't think that your character should be spiraling out of control to the point that they're basically endgame bosses themselves.
THEMATICALLY, not stat and gameplay wise necessarily.
It was more of a response to OneManArmy anyways.
What you consider "end game boss"? Having an group of undead is not "end game boss" in any D&D game. You fight a lot of necromancers with hordes of undead on the first chapter of nwn2 oc...
Because when you have powerful summons and spells on pfkm, you are actually fighting things like the Spawn of Rovagug, which believe or not, was ludicrous hard.
On might & magic vi, every devil is a master of fire magic and can cast rain of meteors, fireballs, etc; with no necessity to worry about team damage cuz they are immune to fire and you face hordes of then. Devil Kings, casts incinerate, the strongest single target damage fire spell and can deal 14d15 damage to you.
On G2 - returning, when you learn circle 4 magic from Saturas/Xardas/wathever you convinced to teach magic to you, you face dragons which has circle 6 magic and can make rain fire, deal ludicrous high damage with breath weapons alone, enough to 2HK me, summon powerful elementals, regen his health in a alarming rate(...)
On BG2, you see NPC's casting stop time far before you can ever dream of casting stop time and ToB is IMO far harder than SoA despite ToB being higher level since you fight far more godlike beings.