+1


However, I don't expect Larian will change this. The stationary camp, while incredibly problematic, is tied to too many aspects of the narrative from potential recruits wandering in, to festivals, or villains tracking you down for a chat. I would love to see a mechanic introduced which made it closer to the table top experience of choosing defensible positions, assigning watches, setting wards (which could allow for terrain effects which aren't tied necessarily to combat and an opportunity for more dynamic quests like purifying defiled temples or graves), and getting sleep while risking ambushes and encounters (especially non combat events like waking to find raccoons went through your shit and ate all your food, or someone slept poorly and left a magical item behind which fell out of a pack because they were out of it, has since between retrieved and carried off and must be tracked down). I would like to see those narrative elements tied to the camp completely thrown out. The party is pretty lame, Raphael can adapt and missed recruits should be missed -maybe we are avoiding someone on purpose.

Last edited by DistantStranger; 05/11/20 02:30 AM.