I don't know if there are any plans to implement something like this, but here goes.
I'm on the lower end of PC specs; just above recommended.
This game on even just a few Medium settings taxes my rig pretty hard, and I think it's because the entire world essentially loads as far as the eye can see.
More detailed textures get drawn in the closer you get to them, but the bulk of the world, as it is, is always present whether the camera is remotely close to it or not.
Is there any plan (or is anyone planning a mod?) to give players the option to adjust draw distance, resembling the "fog of war" that was present in D:OS2?
I'm not going to be able to get a new computer or (even upgrades) within the foreseeable future due to my financial situation.
I'm really hoping that there is going to be something in the options to dramatically tone down just how far things are being rendered because it would improve my performance dramatically.
It's so mind-boggling to me to go from playing D:OS2 at Ultra with just the occasional spot of stutter (Blackpits, I'm looking at you) to a 20 FPS slideshow in busier areas in BG3.
Dropping the settings to their lowest essentially makes the world one bright blob of mismatched pixels. I don't need everything looking photorealistic, but I was hoping for better than a first-gen Playstation 1 game on Low.
And yes, I know that it's a new engine and this is likely just wishful thinking, but the leap between games feels massive to both my non-technical brain and my computer.