An option to camp overnight in a dungeon with an option to set a guard who does not rest, which removes the chance for an overnight random encounter surprising those asleep, would be cool and add that "chance" element for encounters.

I'm all for the improved realism of carrying food and arrows that need replenished. I always enjoy this added bit of planning. It makes adventures feel like real time is passing, encourages trips back to the main camp or town, and encourages taking stock of supplies in camp.

I think the night time rules in BG III, having it simply be dark when you camp and sleep, is an elegant and ingenious method, and I hope they keep it intact.

Height advantages and ground effects are logical, provide much more tactical consideration, and make the world seem more real. I like it.

Optional dice rolled attributes would be cool.

Traps and crafting them, for rogues, absolutely. Tripwires for camping would be great.

In all the important ways, BG III feels right to me as far as D&D goes. I've played every incarnation of the game since '77. The most important aspects of the game to me are the ability to travel wherever you wish in whatever direction you wish for a sense of real freedom of choice, the ability to creatively approach situations/encounters in different ways and directions, having ONE character that you roleplay as you, and the feeling that npcs are living, breathing beings.

All these things Larian Studio provides in glorious detail, So looking forward to more!