Originally Posted by trengilly
The game doesn't really let you dump stats. 8 is only just below average and a -1. Which I appreciate, I think it gets a bit silly if you can dump down to 3 or 4.

I actually find Strength the easiest to dump and most fitting for most characters. Unless you are playing a strength based fighter type, its not necessary. Sure extra jumping and carry capacity is handy but not essential (but this is why if I have one odd point left I usually put it in Strength).

And while Constitution is always good . . . given how much healing is in the game (food, potions, etc) . . . you don't need as much as you would normally.


Ah, the good old days of a half-orc or dwarf with a 3 charisma how the kids of today will never know how hard it was to intimidate even when you had a insane strength or constitution as a barbarian even while cleaving through half their friends. *Rolls Intimidate check and DM says - "They are not afraid in fact they want to fight you more!" -.-*

Funny stories aside I think you have the right thinking. I know most fighters usually go for the burly strength score, but fighters can have run of the mill physical stats and be just as effective in fact more so if they have some decent intelligence, wisdom, and charisma. I do like how it is easier to heal up in the game as a fighter though and not make it completely reliant on the cleric. Although I do miss cure minor wounds. I guess it got dumped since cantrips are cast endlessly now, which makes sense. However, it was a nice spell to have to stablize a down character or get a staggered ally back into the fight. Oh well, small trade off I suppose. Suffice to say, I agree with you. (Now I'm starting to sound like Gale.) O.O