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I say keep them. I like the cinematics (when the animations work at least)

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“Just remove 90% of cinematics and focus on the game” umm....no please don’t do that Larian Studios.

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Just going to add to the keep the cinematics and close up group, it adds immersion in my opinion.

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How 'bout NO?

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Cinematics can add a lot, if properly used. After replaying early access multiple times, I feel they need to add a properly working skip function in settings, for those who already watched it and want to skip, one that still allows to make the choices where there's any.

Also the one liner cinematic must go away, if I start attacking instead talking. So many times I sneak behind using stealth, cast a spell (Sleep for example) and the cinematic just reveals me, cast prevented and spell slot used up, while the NPC just says a pointless one liner of "so you want to fight" and I must click on something like "OK", that's all is in there.

I wish there was more far dialogue, far deeper writing option and far more choices, instead having less but voiced and with plenty of cinematics. Both would be great, but more expensive and time consuming as well, so I would pick a deep and rich story over this, but isn't up to us to decide, and it's already too late.

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Problem is it feels like 90% of the resorces went into the close up camera instead of the gameplay., i defiantly like the cinematics, but hnestly the game need ALOT before the resorces spent on it feels waranted.

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With as few encounters per level as there are in 5th Edition D&D, if there weren't cut scenes, the party would hit max level after 20 hours in. It would be nice if this were stretched out a bit. The encounters in this game are fun and engaging, I wish there were more of them. That said, the cutscenes (dialogues, really) seem impactful and add a lot of flavor. I find myself saving before every conversation just so I can see where different options lead. Some of these have definite "best ending" scenarios and it can be fun to try and get those. It's very different from D&D where you end up wondering what other outcomes were possible.

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Originally Posted by Abits
Originally Posted by Black_Elk
Isn't that kind of the point though, when most of these NPCs are throw aways who don't matter? Lol

Why go all shot/countershot with one liners? Its just showcasing lip sync bugs and eyeline continuity fails right now.

I mean if they're characters then insert some character by all means. If we get a dialogue option to respond or a clutch rumor branch out of it great, but right now its a click tease for another reverse shot bobble head, pulling a MiIlie Vanilli on us half the time. I guess they have EA to clean it up, I just wish the energy would be spent on other things that I find more engaging.

If a dialogue close up view was something that we could actually control by choosing a driving cam that would be way cool. I'm still more interested in zooming out than zooming in though. The base animations already look pretty fantastic, its the cinema zoom where it starts to hiccup all over the place. Just judging from all the lip syncs fails and weird convo camera angles we've seen so far its clear they're going to be hours back in the editing room trying to clean up the cuts. Even for the important conversations that actually drive the story and offer quests where the cinematic view makes more sense there are tons of kinks. Like when a convo triggers with an NPC at a different elevation than the PC, cam goes instantly schizo. Its like they're definitely trying to track the PCs location so the NPC can meet the gaze, but it goes totally haywire if there is any height difference at all, let alone talking as a shorty. Its not terribly immersion breaking when it works, but the fact that it isn't working so often to me signals that it might be better for them to rely on it less.

I think they should work on emoting VA lines more through body language animations as if it were a stage play, rather than with facial expression like the cinema close up. The former would work better for the standard wide angle iso view they're employing for everything else.

It's plain and simple bad game design. I don't remember any game who did it and for good reason.


elderscrolls 4 oblivion, minus the close up guards. Actually maybe even skyrim/fallout 4, been a long time but if I remember correctly they upgraded it so npcs interact with objects around them.

Last edited by fallenj; 05/11/20 01:39 AM.
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Maybe a toggle switch in the game options? "enable/disable cinematics" I would think that with the base being the no cinematics like we've seen in EA, then the cinematics are worked on later that that might be a possible option. Then people can choose their style.

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One of the major complaints people had with Dragon Age Inquisition is that it didn't have full cutscenes for all dialogue and instead did the zoom closer thing for all the minor conversations. People hated it!

There is an argument for a no-cutscene game . . . but that ship has sailed. For a wider mainstream audience Baldur's Gate 3 is going to have cutscenes . . . and having them for all conversations is what people expect. The simple one line scenes don't take any special programming on Larian's part and are likely fully auto generated.

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Finally! I was waiting for a topic on this!
Cinematics are alright for important dialogue events. Cumbersome and slow for minor stuff.
In general I hate them. They look clumsy, will feel OLD in a couple of years. The acting is cringy. That 3-4 variation of head swirling/look when listening to other characters speak gets old very FAST. Dont get why people adore them. After 1 hour they are annoying as hell. GIVE ME A TOP DOWN DIALOGUE OPTION (like when you talk to animals lol....)

On another note.

I believe this overuses of cinematic dialogues in BG3 is its greatest weakness. Because of those, LESS PLAYABLE NPCs and NO MODDED PLAYABLE NPCs. Way LESS dialogue options and lore. The resources put into the cinematics could of gone into a bigger more detailed world with day/night cycles, 6 party members, more NPCs, quests, UI improvement, MORE OF EVERYTHING WE WANT.

Basically apart from fixing critical bugs, Larian will be fixing cinematics up to release. I doubt other stuff will drastically change due to this.

But hey, as someone already mentioned, that's what modern gamers, especially console gamers, expect....

Last edited by mr_planescapist; 05/11/20 08:44 AM.
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I’m enjoying the cinematic personally - I think an option to skip cutscenes is in just about 100% of rpgs these days = Larian will implement - don’t spacebar do that now?

Last edited by Tarorn; 05/11/20 09:38 AM.
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Originally Posted by mr_planescapist
They look clumsy, will feel OLD in a couple of years. The acting is cringy. That 3-4 variation of head swirling/look when listening to other characters speak gets old very FAST.


I wouldn't go as far as this, I'm quite neutral on the topic of cinematics (I'd be completely fine with them if they didn't mean less dialogue etc.)... but I must say a lot of it seems overacted. The head swirling for one. Quite exaggerated and theatrical - with cinematic dialogue it should be the opposite (subtle and natural), as the player can see the characters very well and doesn't need over-the-top telegraphing.

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The OP is insane-- the cutscenes in this game are amazing and should not be removed!

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I love the Cut scenes and i think it is a very important aspect for the attempt of bringing the genre to a wider audience it deserves.
Even after 3 playthroughs i love the cutscenes of Zevlors speech and almost every conversation with Astarion - as for the regular NPCs - i think it gives the characters more like,
just take the tiefling refugee who you can show a few tricks to fight, i love that.

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Originally Posted by Tarorn
I’m enjoying the cinematic personally - I think an option to skip cutscenes is in just about 100% of rpgs these days = Larian will implement - don’t spacebar do that now?


Well, space bar is the real trouble for me. If you push it too much, it will select a sentence for you ! I'm sorry to say, it's pretty bad game design here.
Space bar should skip the NPCs Dialogues but shouldn't pick up random lines.

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This type of thread is pretty pointless since it is feedback that has 0% chance of being actually listened to it. I love the cinematics myself, and once they are cleaned up they will be quite a sight, a lot of the characters even have body language specific to them. Volo animates so differently to shadowheart and so on.

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This is 2020 and movie dialogues have been standard in video games for a decade or more now and I want to say I doubt that it will change anytime soon.

Also I like the cutscenes for all the dialogues for all the NPC's

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Originally Posted by Gathord
This type of thread is pretty pointless since it is feedback that has 0% chance of being actually listened to it. I love the cinematics myself, and once they are cleaned up they will be quite a sight, a lot of the characters even have body language specific to them. Volo animates so differently to shadowheart and so on.


A post "remove all cinematics" by itself would indeed be pretty pointless, but even pointless posts often result in a constructive discussion. Many posts in this thread bring something of value to the table. I would say there's been a lot of interesting points made in this thread, as well as valid concerns and reasonable suggestions. It also shows how people feel about the subject in general.

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