Originally Posted by 1varangian
Originally Posted by Wormerine
I am generally for player convenience - with Larian's large singular area I think they need some form of fast travel. Just recent I wished Disco Elysium has some feature as soon as the map opened up. I am not sure, however, if I like the rune thing - it doesn't seem to fit.

As to world quick travel - something needs to be there, but I would prefer something more relatable then runes.


Agreed.

The problem is they made a fast travel system that is actually explained in the game by magic teleporting runes.

It would be better not to explain anything. Just change location. Or I would prefer quickly moving a party icon on a map. So that the player can assume they are traveling normally off screen.

It hurts immersion when a player convenience feature is forcefully explained by an actual magical teleport system. Why in the nine hells do you NEED teleport runes in a normal forest??? Why aren't the enemies using these runes to ambush you? Why aren't hook horrors and Duergar coming up from the underdark since it's so easy?

This feature is so clearly made for the player and not for anything actually living in Faerun. It breaks the fourth wall.


I really agree, and I think a stationnary camp could become immersive if it's a part of another change : the fast travel trough the worldmap rather than TP.

Check this thread I made a few days ago :
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=727408#Post727408

If the fast travel is a "travel trough the Sword Coast (act) map" rather than a TP, we could easily imagine a stationnary camp as a location on the worldmap for each act.
It would become more fluent and immersive when you'll have to long rest. And it would justify TP to the camp : it's not really a convenient TP anymore, it's a convenient fast travel players don't havre to see.

Last edited by Maximuuus; 05/11/20 06:50 AM.

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