Heyo!

Looting doesn't seem to have changed at all since the original Baldur's Gate days... And it's soooo tedious. Is there no way to make it simpler, easier, more streamlined?

For instance, as you walk into a room/sector, maybe you could just have a loot button and all the items in the room appear in a list and you can choose the ones you want to pick up.

You could have a perception check built in for some hidden items.

To reward exploration, you could have buttons/levers/etc hidden that you could interact with for additional stuff.

As it is now, spending 10-15 min just looking through every drawer of a room is tedious and not fun and I think this system in western RPGs needs to be reconsidered. (Sidenote, why is inventory management a thing? JRPGs, like Final Fantasy, don't have this problem, why is this a thing in CRPGs?)

Also, there should really be a loot every corpse button, as in the Pillars of Eternity games.

Discuss!