Maximuuus,
What I didn't like in Infinity-based BGs was wriggling my hands trying to enter an area from a particular side. It made sense with Infinity engine because pathfinding was atrocious, and avoiding having to navigate your team through staircases or narrow passageways was sometimes worth that extra effort. In 2020, however, I think we don't really need multiple entry points per location anymore.
Oh yea I totally agree with you on this.
Different entry points doesn't really make sense on "open areas".
I guess the act1 map design won't change so it's not necessary to create i.e 4 entry point to the blighted village. We would just travel to a single specific point on these locations, like it actually is with TP.