So, I have a character with a 16 STR. This means +3 to hit and damage. It's included in the hit but not in the damage on the Nautiloid and early combat. For example, I struck an imp with a sword that should have done 1d8+3 damage and it did 2 pts.

Additionally, I have noticed the Life Cleric ability to add pts to healing does not work or does not work consistently. For example, a 3rd-level Life cleric casting a Cure Wounds will do 1d8+3+3 healing, meaning a minimum of 7. It has done 2/3/4/5 pts at various times.

In several instances, but primarily the Blighted Village and the Owlbear/Selunite Shrine, Shadowheart's conversation requires dice rolls that freeze the game. It just keeps rotating the dice icon slowly. Requires restart.

Disengage mechanic is confusing both in theory and practice. Several times I have tried to disengage and it jumps the character AND allows an enemy opportunity attack.

In trying to walk around enemies, the travel does not indicate threat and yet the enemy ends up getting a strike as I am moving to their flank or rear to stabby stab.